![]() People seem to think ToB is broken, ToB merely lessens gigantic gap between casters and melee that exists (a properly built wizard will be able to rock out encounters even at lv1 kids, that crossbow in a corner crap at 1st level is for poorly built wizards.) it gets broken when people don't read the entire text for how maneuvers can be readied, and many other small things. so you'll come ahead by 1 or 2 damage each turn but then the Warblade can take weapon Specialization and trump that easily. You generally a have crap for a STR bonus as it is. ![]() Meant Shadow blade where you get to add your DEx to damage as well as Str for just a feat, with very little prereq I could add.*shakes head* Shadowblade is far from broken it only effects Shadowhand weapons mainly used are the dagger and shortsword d4/d6+STR and 1/2STR respectably, compare to Greatswords 2d6+1.5STR. They also gain access to Iron Heart Surge which allows them to destroy any ongoing spell that lasts more than 1 round and affects them, so Iron Heart Surge can destroy Anti-Magic Field.īesides, Gloom Razor isn't nearly as broken as Stormguard Warrior combined with a few tactical feats, you attack as a touch attack and then gain +5 damage for each attack that hits the next turn, stack with Diamond Mind maneuvers that double or quadruple damage and it turns into +80 damage next round.Īww do they get bonus Ex for smex? and to correct myself I did not mean Gloom razor was broken wrong feat. Warblade also gets access to the very very good Stormguard Warrior feat. Warblade on the other hand is more fighter and less sneak, gets a fast recover rate but nearly no maneuvers.you overlook the fact that the Warblade can recover maneuvers as a swift action followed by a melee attack which means the Warblade can consistently use his best maneuvers in a row and then take a turn to make an attack, and then continue the onslaught. Swordsage lets you be untouchable and gives you access to the broken gloom razor feat and lots of skill points and normally enough maneuvers to do one a turn and not run out.
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